Tagged: Corona Pandemic


Plague Inc. – Designing Virtual Pandemics

“Plague Inc.”, a strategy game published as early as 2012, in which you are supposed to destroy mankind as a pathogene in a very instructive way, has climbed the app charts in the course of the Corona pandemic and was banned in China. Reason enough to take a closer look at how illness is designed in this game and what consequences this has for our perception of disease.


Aus Horror-Spielen lernen

Die Pandemie und Wissenstransfers in digitalen Spielen. von Eugen Pfister In unserem SNF-Ambizione Forschungsprojekt „Horror-Game-Politics“ geht es uns darum zu zeigen, dass digitale Spiele als integraler Bestandteil der Populärkultur nicht nur eine Unterhaltungs-, sondern...

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