“Plague Inc.”, a strategy game published as early as 2012, in which you are supposed to destroy mankind as a pathogene in a very instructive way, has climbed the app charts in the course of the Corona pandemic and was banned in China. Reason enough to take a closer look at how illness is designed in this game and what consequences this has for our perception of disease.
“Learning from Corona” is particularly concerned with questions concerning the visualisation of the current pandemic, as well as related questions in the health care system that have become visible through the crisis. It is a blog of the Bernese research group Health Care Communication Design HCCD. HCCD is conducting interdisciplinary research on issues relating to health and design.