Tagged: Popular Culture

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Plague Inc. – Designing Virtual Pandemics

“Plague Inc.”, a strategy game published as early as 2012, in which you are supposed to destroy mankind as a pathogene in a very instructive way, has climbed the app charts in the course of the Corona pandemic and was banned in China. Reason enough to take a closer look at how illness is designed in this game and what consequences this has for our perception of disease.

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